
Viva La Grind (Demo)
A downloadable game for Windows
Grind, skate and style your way through a city overrun by a robot army! Viva La Grind is a movement-action game, where you play as a stylish rebel who roller blades across a city and fights giant robots.
Movement is Combat: Grind on rails, ride along billboards and boost through the air with the help of a pair of high-tech roller blades! Use the environment and your movement skills to reach enemy weak points and bring them down!
Go With the Flow: Reach new levels of speed by chaining actions together!
CONTROLS
Mouse & Keyboard
Controller
CREDITS
Rhys Oscar 
Project Coordinator
Gameplay Designer
UI/UX Designer
Connor Humphrey 
Level Designer
Christian Agoratsios 
Gameplay Programmer
Systems Programmer
UI/UX Programmer
AI Programmer
Henry Aung

Art Director
Character Artist & Animator
Polina Bytch

VFX Artist
Prop Artist
Technical Artist
Alex Samy-Drummond

Environment Artist
UI Artist
Joshua Bui

Enemy Artist
Enemy Rigging
Status | In development |
Platforms | Windows |
Author | Masked Moonlight |
Genre | Action |
Tags | 3D, Action-Adventure, Controller, Fast-Paced, Female Protagonist, Mechs, Singleplayer, Skating, Third Person, Unreal Engine |
Comments
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Very cool aesthetic, and for a demo the controls have enough going for them that the movement feels tight enough to keep flowing. The level is absolutely massive, which makes things feel a little bit unfocused, but it flows really well and I had no trouble keeping up long trick combos and finding new ways to redirect my flow towards the weapons I was destroying. The wallriding needs a bit of work too. Otherwise, I really dig the character design and feel like if you see this project through to completion you'll have something really dope on your hands!
NICE
Pretty cool project! The yellow indicators of what you can rail on sometimes is overwhelming in the level design as far as the beauty of the city. Felt like there should be sounds to doing the 3 tricks along with destroying the cells on the robots.
We're glad you liked it! Stuff like level design and sound are things we're definitely keeping in mind as the full project moves forward, so we'll keep your feedback in mind when we plan things out. Thanks very much for your feedback!