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Very cool aesthetic, and for a demo the controls have enough going for them that the movement feels tight enough to keep flowing. The level is absolutely massive, which makes things feel a little bit unfocused, but it flows really well and I had no trouble keeping up long trick combos and finding new ways to redirect my flow towards the weapons I was destroying. The wallriding needs a bit of work too. Otherwise, I really dig the character design and feel like if you see this project through to completion you'll have something really dope on your hands!

NICE

(+1)

Pretty cool project! The yellow indicators of what you can rail on sometimes is overwhelming in the level design as far as the beauty of the city. Felt like there should be sounds to doing the 3 tricks along with destroying the cells on the robots.

We're glad you liked it! Stuff like level design and sound are things we're definitely keeping in mind as the full project moves forward, so we'll keep your feedback in mind when we plan things out. Thanks very much for your feedback!